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Month: October 2016

Three.js Geometry

By cjgammon Last updated: October 14, 2016April 29, 2022

Geometry defines the shape of the objects we draw in Three.js. Geometry is made up of a collection of vertices and often faces which combine three vertices into a triangle face. You can create your…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Materials

By cjgammon Last updated: October 14, 2016April 29, 2022

Materials determine how the surface of our geometry is drawn in Three.js. If the Geometry is our skeleton, defining the shape, then the Material is our skin. There are a variety of different types of…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Custom Materials with ShaderMaterial

By cjgammon Last updated: October 14, 2016February 28, 2023

Three.js comes with many materials built in. All these materials drawn in WebGL utilize shaders. Shaders are small programs that run on the GPU written in GLSL. We can create our own custom materials in…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Lights and Cameras

By cjgammon Last updated: October 14, 2016April 29, 2022

Lights can really make the difference between a seemingly flat scene and a visual masterpiece. Think of any photo-realistic painting or photograph and then imagine it with poor lighting and the impact is just not…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Post Processing

By cjgammon Last updated: October 14, 2016April 29, 2022

Post-Processing is the addition of image effects or filters to your entire scene. This can change the feel of your scene and simulate interesting visual effects. Some examples are applying a sepia tone, or adding…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Loading Models

By cjgammon Last updated: October 14, 2016April 29, 2022

In my post on Geometry in Three.js I discussed the different types of primitives we have available. Primitives are a powerful tool but creating 3D objects with only primitives and code can only get you…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Models Update

By cjgammon Last updated: October 14, 2016April 29, 2022

In my post on Loading Models in Three.js I was using version 79. Three.js is now at version 100 and some changes have been made to how models are loaded. In this video I describe…

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Posted in design, web Tagged development, threejs, web, webgl

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