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cjgammon

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Category: web

PIXI.js Animated Spritesheets

By cjgammon Last updated: April 29, 2022November 27, 2022

Sprite Sheets are a great way to reduce the number of image requests and quickly swap textures for elaborate animations. There are many ways to create sprite sheets, but the easiest approach is using a…

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Posted in javascript, technology, Uncategorized, web Tagged coding, development, pixijs, web

NFT’s?

By cjgammon Last updated: October 22, 2021April 29, 2022

So perhaps you’ve heard of NFT’s. It was hard to avoid headlines about Beeple making millions on NFT’s and if you track anyone in the design space you’re probably getting bombarded with announcements of their…

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Posted in design, technology, web, web design Tagged crypto, nft, web

Multiplayer Christmas Lights!

By cjgammon Last updated: January 7, 2020April 29, 2022

I’ve always wanted to make something with arduino and the challenge is normally finding a project I’m interested in. I always thought christmas lights would be a good use for it, since they’re literally just…

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Posted in design, hardware, web Tagged arduino, development, holidays, socket.io, web

PixiJS Filters

By cjgammon Last updated: May 1, 2019April 29, 2022

Filters allow you to apply post processing effect on objects. These allow you to apply many different pixel based effects similar to filters in tools like photoshop, such as blur. To apply filters to a…

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Posted in design, web Tagged development, pixijs, web, webgl

PixiJS Graphics API

By cjgammon Last updated: April 1, 2019April 29, 2022

For dynamically drawing content PixiJS has a Graphics display object with a drawing API. This allows us to draw 2D graphics with commands similar to the 2D canvas API. The graphics object needs to be…

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Posted in design, web Tagged development, pixijs, web, webgl

PixiJS Sprites

By cjgammon Last updated: March 1, 2019April 29, 2022

Sprites are display objects that render a texture. They take a single texture as a parameter. Like all display objects they need to be added to our stage in order to render. let sprite =…

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Posted in design, web Tagged development, pixijs, web, webgl

PixiJS Texture Loading

By cjgammon Last updated: February 26, 2019April 29, 2022

PixiJS stores all its textures inside a texture cache which can be accessed in PIXI.utils.TextureCache. To load textures into the cache you need to use a loader. This can be done by creating a new…

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Posted in design, web Tagged development, pixijs, web, webgl

PixiJS Renderer, Ticker & Stage

By cjgammon Last updated: February 11, 2019April 29, 2022

In the last post I showed you how to get up and running quickly in PixiJS. In this episode I want spend some time diving a bit deeper into the basics of PixiJS. To do…

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Posted in design, web Tagged development, pixijs, web, webgl

PixiJS Getting Started

By cjgammon Last updated: February 2, 2019April 29, 2022

To download the latest version of PixiJS you can check the releases tab of the github repository here. Because of browser security restrictions loading local assets directly will result in CORS errors. We’ll need to…

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Posted in design, web Tagged development, pixijs, web, webgl

PixiJS Introduction

By cjgammon Last updated: January 25, 2019April 29, 2022

PixiJS is a 2D Graphics Rendering framework for the web.  It was created by Matt Groves to normalize the canvas and webgl APIs into a simple scene graph originally modeled loosely on the Flash API.  Its primary…

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Posted in design, web Tagged development, pixijs, web, webgl

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