In the second installment of my Parallax deep dive, I go into how to implement basic parallax on the web.
I also discuss some other things to consider when implementing parallax.
We cover the formula of how to offset positions based on an offset, multiplied by the scroll position.
newY = scrollY * offsetY;
We also consider how to deal with scrolling animations on mobile devices with inconsistent scroll events as well as smooth animation using the scroll wheel, utilizing TweenMax.