As far as CSS features go this is still relatively new. Because of this, support can be spotty. So let’s check out caniuse.com. Caniuse is a website created by a friend of mine Alexis Diveria, that shows you what features are supported on which browser versions. Today the only solid CSS implementation is in webkit, … Masking in CSS
Before digital imaging similar effects to masking could be achieved through double exposure, where film is exposed to multiple negatives or shapes which combine the visible portion of the photographs. In digital media this uses the pixel values of one image to manipulate the transparency of the other. The part of the image manipulated to … Masking in Design Tools
Earlier this year at SXSW I gave a presentation on Rich Web Experiences, involving different technologies and techniques you can use to build richer experiences. This was an evolving talk that I've continued to work on and will be doing the latest version at Adobe MAX this year in Los Angeles, come by and check … SXSW 2014: Rich Web Experiences and The Future of the Web
Blend Modes have probably been one of the most highly requested features in canvas. Canvas is great for gaming and rich visual effects down to the pixel level, and though we can do shaders and GPU enhanced effects in webGL, we don't always want the overhead of it's more verbose API. 2D Canvas exposes a … Canvas Blend Modes in Safari on Desktop and iOS7
Blend Modes is one of the new specifications coming to CSS, you can test this in certain recent builds of webkit with: -webkit-blend-mode Values include traditional blend modes like multiply, screen, overlay, and more. This brings natively to the web effects that could previously only be done in flash or with pre-rendered images from photoshop. … CSS Blend Modes
I read this great post on the simplicity and effectiveness of craigslist and they also talk about how this site like wikipedia yearn for fundamental function over any design quality or extra features. It got me thinking about what else could be simplified on the global platform of the web. At first it seems like … What's the simplest thing that could possibly work?
Typically when adding filters in papervision you have to use ViewportLayers and apply the filters to them, however this can become messy and tedious if you are applying filters to a large number of objects. So instead you can simply set the objects attribute useOwnContainer to true, and then apply filters directly to the object. … Papervision3D filter notes
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