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Tag: webgl

Three.js Getting Started

By cjgammon Last updated: October 14, 2016April 29, 2022

Let’s set up a basic scene in Three.js. The first thing you need to do is include the Three.js library. You can download it at threejs.org. You can also use the CDN url from cdnjs…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Geometry

By cjgammon Last updated: October 14, 2016April 29, 2022

Geometry defines the shape of the objects we draw in Three.js. Geometry is made up of a collection of vertices and often faces which combine three vertices into a triangle face. You can create your…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Materials

By cjgammon Last updated: October 14, 2016April 29, 2022

Materials determine how the surface of our geometry is drawn in Three.js. If the Geometry is our skeleton, defining the shape, then the Material is our skin. There are a variety of different types of…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Lights and Cameras

By cjgammon Last updated: October 14, 2016April 29, 2022

Lights can really make the difference between a seemingly flat scene and a visual masterpiece. Think of any photo-realistic painting or photograph and then imagine it with poor lighting and the impact is just not…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Post Processing

By cjgammon Last updated: October 14, 2016April 29, 2022

Post-Processing is the addition of image effects or filters to your entire scene. This can change the feel of your scene and simulate interesting visual effects. Some examples are applying a sepia tone, or adding…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Loading Models

By cjgammon Last updated: October 14, 2016April 29, 2022

In my post on Geometry in Three.js I discussed the different types of primitives we have available. Primitives are a powerful tool but creating 3D objects with only primitives and code can only get you…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Models Update

By cjgammon Last updated: October 14, 2016April 29, 2022

In my post on Loading Models in Three.js I was using version 79. Three.js is now at version 100 and some changes have been made to how models are loaded. In this video I describe…

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Posted in design, web Tagged development, threejs, web, webgl

Custom Filters with Pixi.js using GLSL Shaders

By cjgammon Last updated: August 16, 2015April 29, 2022

NOTE: This applies to Pixi v3 Pixi.js is Mat Groves’ lightning fast 2D rendering engine for the web utilizing WebGL or 2D Canvas. When used with WebGL it supports filters, which are basically a simple…

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Posted in javascript, technology, web, webgl Tagged coding, development, html 5, web, webgl

Augmented Reality, Virtual Reality and the Web

By cjgammon Last updated: October 14, 2005April 29, 2022

The industry has been excited about the idea of Virtual Reality brought into the spotlight through innovative headsets like the Oculus Rift. Where by wearing a pair of goggles you can transport to a digital…

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Posted in web Tagged augmented reality, virtual reality, web, webgl

HTML5 Dev Conf “Web + Wow”

By cjgammon Last updated: October 14, 2005April 29, 2022

I spoke at HTML5DevConf last October. My talk was called “Web + Wow” and explored the web as rich medium and different techniques people can use for some interesting effects. You can find the synopsis…

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Posted in javascript, web, web design, webgl Tagged javascript, technology, web, webgl

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