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cjgammon

whatever i feel like writing about

Category: webgl

Fixed Canvas Backgrounds

By cjgammon Last updated: October 14, 2016April 29, 2022

I’ve talked a bit about separating our semantic and non-semantic content within websites. We can take our rich non-semantic content and throw it onto a canvas. This provides a number of benefits, cleaning up our…

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Posted in design, web, web design, webgl Tagged canvas, design, development, html 5, web, webgl

Custom Filters with Pixi.js using GLSL Shaders

By cjgammon Last updated: August 16, 2015April 29, 2022

NOTE: This applies to Pixi v3 Pixi.js is Mat Groves’ lightning fast 2D rendering engine for the web utilizing WebGL or 2D Canvas. When used with WebGL it supports filters, which are basically a simple…

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Posted in javascript, technology, web, webgl Tagged coding, development, html 5, web, webgl

HTML5 Dev Conf “Web + Wow”

By cjgammon Last updated: October 14, 2005April 29, 2022

I spoke at HTML5DevConf last October. My talk was called “Web + Wow” and explored the web as rich medium and different techniques people can use for some interesting effects. You can find the synopsis…

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Posted in javascript, web, web design, webgl Tagged javascript, technology, web, webgl

The Web as a Platform: PhoneGap Day 2013

By cjgammon Last updated: October 14, 2005April 29, 2022

I was invited to PhoneGap Day US in Portland Oregon to talk about the web. I used it as an opportunity to discuss capabilities and features making their way to the platform that I think…

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Posted in mobile, web, webgl Tagged mobile, technology, web, webgl

Graphical Web Experiment

By cjgammon Last updated: October 14, 2005April 29, 2022

The Quest for the Graphical Web was an experimental presentation I put together with some amazing friends and the team at Adobe to tell the story of how the web is evolving from a graphical…

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Posted in technology, web, webgl Tagged coding, development, experiment, svg, web, webgl

three.js custom shader material

By cjgammon Last updated: October 14, 2005April 29, 2022

This post is going to assume you have used three.js to set up a basic scene with a camera and objects. The shaders can go in a script tag within the page and then can…

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Posted in web, webgl Tagged html 5, web, webgl

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