In my post on Geometry in Three.js I discussed the different types of primitives we have available. Primitives are a powerful tool but creating 3D objects with only primitives and code can only get you…
Category: design
Three.js Post Processing
Post-Processing is the addition of image effects or filters to your entire scene. This can change the feel of your scene and simulate interesting visual effects. Some examples are applying a sepia tone, or adding…
Three.js Lights and Cameras
Lights can really make the difference between a seemingly flat scene and a visual masterpiece. Think of any photo-realistic painting or photograph and then imagine it with poor lighting and the impact is just not…
Three.js Materials
Materials determine how the surface of our geometry is drawn in Three.js. If the Geometry is our skeleton, defining the shape, then the Material is our skin. There are a variety of different types of…
Three.js Geometry
Geometry defines the shape of the objects we draw in Three.js. Geometry is made up of a collection of vertices and often faces which combine three vertices into a triangle face. You can create your…
Three.js Getting Started
Let’s set up a basic scene in Three.js. The first thing you need to do is include the Three.js library. You can download it at threejs.org. You can also use the CDN url from cdnjs…
Three.js Introduction
Three.js is an open source javascript library for drawing 3d graphics on the web. It was created by Ricardo Cabello (aka. Mr. doob). It grew out of the work he had done for Flash on…
Scripting SVG in Animate CC
Snap.SVG Animator is a plugin for Animate CC that allows you to design on the timeline and export animated SVG content leveraging the Snap.svg javascript library. If you haven’t heard about Snap.SVG Animator, the plugin…
Masking in Design Tools
Before digital imaging similar effects to masking could be achieved through double exposure, where film is exposed to multiple negatives or shapes which combine the visible portion of the photographs. In digital media this uses…
Masking in GLSL
WebGL is complicated. Libraries like Three.js have made it more approachable but to do advanced effects you still need to understand the inner workings of WebGL, this includes GLSL shaders. Shaders are small programs that…