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cjgammon

whatever i feel like writing about

Month: October 2016

Fixed Canvas Backgrounds

By cjgammon Last updated: October 14, 2016April 29, 2022

I’ve talked a bit about separating our semantic and non-semantic content within websites. We can take our rich non-semantic content and throw it onto a canvas. This provides a number of benefits, cleaning up our…

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Posted in design, web, web design, webgl Tagged canvas, design, development, html 5, web, webgl

New Site

By cjgammon Last updated: October 14, 2016April 29, 2022

Recently I redesigned my website (cjgammon.com). Personal sites are kind of a constant background project for me and a great way to keep exploring and learning. I like to keep it clean with some animation…

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Posted in web

Parallax Deep Dive

By cjgammon Last updated: October 14, 2016April 29, 2022

Welcome to the first part of my deep dive into parallax. In this part we’re going to talk about what parallax is, how it relates to the web, and whether it’s just a fad. You’ve…

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Posted in design, web Tagged development, parallax, web

Basic Parallax

By cjgammon Last updated: October 14, 2016April 29, 2022

In the second installment of my Parallax deep dive, I go into how to implement basic parallax on the web. I also discuss some other things to consider when implementing parallax. We cover the formula…

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Posted in design, web Tagged development, parallax, web

Advanced Parallax

By cjgammon Last updated: October 14, 2016April 29, 2022

In the third installment of my Parallax deep dive, I go into how to implement more advanced parallax on elements that are further down the page. We explore some more advanced calculations to get specific…

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Posted in design, web Tagged development, parallax, web

Scrolling on a Path

By cjgammon Last updated: October 14, 2016April 29, 2022

In the fourth installment of my Parallax deep dive, I discuss one technique to animate elements along a complex path. I discuss how to use an SVG path created in Illustrator to define an animation…

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Posted in design, web Tagged development, parallax, web

Mouse Parallax

By cjgammon Last updated: October 14, 2016April 29, 2022

In the fifth installment of my Parallax deep dive, I discuss how to use mouse movement to apply a parallax effect. Using the same plugin exporting layout data from Illustrator that I discussed in Episode…

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Posted in design, web Tagged development, parallax, web

Beyond Parallax

By cjgammon Last updated: October 14, 2016April 29, 2022

This is my last episode in my series on parallax. I’m going to go through one quick demo of how we can trigger events on items based on their position in the viewport. I also…

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Posted in design, web Tagged development, parallax, web

Three.js Introduction

By cjgammon Last updated: October 14, 2016April 29, 2022

Three.js is an open source javascript library for drawing 3d graphics on the web. It was created by Ricardo Cabello (aka. Mr. doob). It grew out of the work he had done for Flash on…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Getting Started

By cjgammon Last updated: October 14, 2016April 29, 2022

Let’s set up a basic scene in Three.js. The first thing you need to do is include the Three.js library. You can download it at threejs.org. You can also use the CDN url from cdnjs…

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Posted in design, web Tagged development, threejs, web, webgl

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