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cjgammon

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Category: javascript

PIXI.js Animated Spritesheets

By cjgammon Last updated: April 29, 2022November 27, 2022

Sprite Sheets are a great way to reduce the number of image requests and quickly swap textures for elaborate animations. There are many ways to create sprite sheets, but the easiest approach is using a…

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Posted in javascript, technology, Uncategorized, web Tagged coding, development, pixijs, web

Custom Filters with Pixi.js using GLSL Shaders

By cjgammon Last updated: August 16, 2015April 29, 2022

NOTE: This applies to Pixi v3 Pixi.js is Mat Groves’ lightning fast 2D rendering engine for the web utilizing WebGL or 2D Canvas. When used with WebGL it supports filters, which are basically a simple…

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Posted in javascript, technology, web, webgl Tagged coding, development, html 5, web, webgl

HTML5 Dev Conf “Web + Wow”

By cjgammon Last updated: October 14, 2005April 29, 2022

I spoke at HTML5DevConf last October. My talk was called “Web + Wow” and explored the web as rich medium and different techniques people can use for some interesting effects. You can find the synopsis…

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Posted in javascript, web, web design, webgl Tagged javascript, technology, web, webgl

Canvas Blend Modes in Safari on Desktop and iOS7

By cjgammon Last updated: October 14, 2005April 29, 2022

Blend Modes have probably been one of the most highly requested features in canvas. Canvas is great for gaming and rich visual effects down to the pixel level, and though we can do shaders and…

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Posted in design, javascript, web, web design Tagged canvas, javascript, web

RequireJS better organizing dependencies

By cjgammon Last updated: October 14, 2005April 29, 2022

I love RequireJS.  Javascript, with all it's flexibility and power, tends to lack a bit in organization and dependency management. ECMAScript 6 promises to fix with classes and modules, but until then we have RequireJS.…

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Posted in javascript, web Tagged coding, development, javascript, requirejs, web

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