Sprite Sheets are a great way to reduce the number of image requests and quickly swap textures for elaborate animations. There are many ways to create sprite sheets, but the easiest approach is using a…
Category: javascript
Custom Filters with Pixi.js using GLSL Shaders
NOTE: This applies to Pixi v3 Pixi.js is Mat Groves’ lightning fast 2D rendering engine for the web utilizing WebGL or 2D Canvas. When used with WebGL it supports filters, which are basically a simple…
HTML5 Dev Conf “Web + Wow”
I spoke at HTML5DevConf last October. My talk was called “Web + Wow” and explored the web as rich medium and different techniques people can use for some interesting effects. You can find the synopsis…
Canvas Blend Modes in Safari on Desktop and iOS7
Blend Modes have probably been one of the most highly requested features in canvas. Canvas is great for gaming and rich visual effects down to the pixel level, and though we can do shaders and…
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RequireJS better organizing dependencies
I love RequireJS. Javascript, with all it's flexibility and power, tends to lack a bit in organization and dependency management. ECMAScript 6 promises to fix with classes and modules, but until then we have RequireJS.…