I’ve talked a bit about separating our semantic and non-semantic content within websites. We can take our rich non-semantic content and throw it onto a canvas. This provides a number of benefits, cleaning up our…
Category: webgl
Custom Filters with Pixi.js using GLSL Shaders
NOTE: This applies to Pixi v3 Pixi.js is Mat Groves’ lightning fast 2D rendering engine for the web utilizing WebGL or 2D Canvas. When used with WebGL it supports filters, which are basically a simple…
HTML5 Dev Conf “Web + Wow”
I spoke at HTML5DevConf last October. My talk was called “Web + Wow” and explored the web as rich medium and different techniques people can use for some interesting effects. You can find the synopsis…
The Web as a Platform: PhoneGap Day 2013
I was invited to PhoneGap Day US in Portland Oregon to talk about the web. I used it as an opportunity to discuss capabilities and features making their way to the platform that I think…
Graphical Web Experiment
The Quest for the Graphical Web was an experimental presentation I put together with some amazing friends and the team at Adobe to tell the story of how the web is evolving from a graphical…
three.js custom shader material
This post is going to assume you have used three.js to set up a basic scene with a camera and objects. The shaders can go in a script tag within the page and then can…