An article of mine was recently published in Web Designer Depot, discussing a few topics I’ve been covering in recent talks about how to make richer web experiences. It’s just a brief overview, but you…
Tag: web
Animate SVG with the Flash Timeline
Here’s an introduction video to Snap.SVG Animator, allowing you to publish animated SVG from the Flash Animation tool. Scalable Vector Graphics (SVG) is a powerful tool in the web developer’s arsenal. But web creators have…
Script Analog Game Design with SVG
I have a great passion for games of all kinds. Since I was a kid board games were always something I enjoyed and I even would sketch out and make up my own out of…
Masking in GLSL
WebGL is complicated. Libraries like Three.js have made it more approachable but to do advanced effects you still need to understand the inner workings of WebGL, this includes GLSL shaders. Shaders are small programs that…
Masking in SVG
Masking is really powerful in SVG in fact SVG has it’s own mask element specific to this purpose. <mask id=”myMask”></mask> We can add this element into our <defs> tag and then any content we add…
Masking in CSS
As far as CSS features go this is still relatively new. Because of this, support can be spotty. So let’s check out caniuse.com. Caniuse is a website created by a friend of mine Alexis Diveria,…
Masking in Design Tools
Before digital imaging similar effects to masking could be achieved through double exposure, where film is exposed to multiple negatives or shapes which combine the visible portion of the photographs. In digital media this uses…
SVG Calendar
Happy New Year! I like to make a calendar for our family each year and doing the layout in illustrator can be rather tedious. So last year I decided to write some code to do…
Scripting SVG in Animate CC
Snap.SVG Animator is a plugin for Animate CC that allows you to design on the timeline and export animated SVG content leveraging the Snap.svg javascript library. If you haven’t heard about Snap.SVG Animator, the plugin…
three.js custom shader material
This post is going to assume you have used three.js to set up a basic scene with a camera and objects. The shaders can go in a script tag within the page and then can…