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cjgammon

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Author: cjgammon

HTML5 getting started with canvas

By cjgammon Last updated: October 14, 2005April 29, 2022

HTML5 and javascript are the next wave of web capabilities to do rich content without flash or any other plug-ins like unity. A big part of this is the canvas element which allows you to…

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Posted in web Tagged html 5, linkedin, web

HTML5 interaction on the iPhone limitations

By cjgammon Last updated: October 14, 2005April 29, 2022

Although Apple claims to be a major proponent of HTML5 by dismissing flash, the truth is they are really just trying to keep the web from being as rich as native applications where they have…

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Posted in iphone, web Tagged html 5, iphone

CSS Sprite Map Generator for background-image

By cjgammon Last updated: October 14, 2005April 29, 2022

So yesterday I thought it would be useful to have a tool that generates CSS classes based on defined slices of an image.  There are tools out there that do this but I wanted to…

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Posted in web, workflow Tagged as3, css, linkedin, web

three.js custom shader material

By cjgammon Last updated: October 14, 2005April 29, 2022

This post is going to assume you have used three.js to set up a basic scene with a camera and objects. The shaders can go in a script tag within the page and then can…

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Posted in web, webgl Tagged html 5, web, webgl

CSS Blend Modes

By cjgammon Last updated: October 14, 2005April 29, 2022

Blend Modes is one of the new specifications coming to CSS, you can test this in certain recent builds of webkit with: -webkit-blend-mode Values include traditional blend modes like multiply, screen, overlay, and more. This…

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Posted in design, web Tagged css, html 5, web

Thoughts about hack-a-thons

By cjgammon Last updated: October 14, 2005April 29, 2022

So I attended a game jam this weekend.  I  haven’t done any flash programming for about 2 years, so it was fun to take a trip back into the past and write some Actionscript again.…

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Posted in actionscript, adobe, games Tagged actionscript, as3, development, flash, game, stage3d, starling

Graphical Web Experiment

By cjgammon Last updated: October 14, 2005April 29, 2022

The Quest for the Graphical Web was an experimental presentation I put together with some amazing friends and the team at Adobe to tell the story of how the web is evolving from a graphical…

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Posted in technology, web, webgl Tagged coding, development, experiment, svg, web, webgl

RequireJS better organizing dependencies

By cjgammon Last updated: October 14, 2005April 29, 2022

I love RequireJS.  Javascript, with all it's flexibility and power, tends to lack a bit in organization and dependency management. ECMAScript 6 promises to fix with classes and modules, but until then we have RequireJS.…

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Posted in javascript, web Tagged coding, development, javascript, requirejs, web

Digital Reading Experiences

By cjgammon Last updated: October 14, 2005April 29, 2022

I was fortunate to have the opportunity to speak at W3Conf in San Francisco this year. My talk was about reading experiences on the web, ways we can improve them and where we see this…

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Posted in technology, web design Tagged design, development, html 5, web

Canvas Blend Modes in Safari on Desktop and iOS7

By cjgammon Last updated: October 14, 2005April 29, 2022

Blend Modes have probably been one of the most highly requested features in canvas. Canvas is great for gaming and rich visual effects down to the pixel level, and though we can do shaders and…

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Posted in design, javascript, web, web design Tagged canvas, javascript, web

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