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cjgammon

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Three.js Loading Models

By cjgammon Last updated: October 14, 2016April 29, 2022

In my post on Geometry in Three.js I discussed the different types of primitives we have available. Primitives are a powerful tool but creating 3D objects with only primitives and code can only get you…

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Posted in design, web Tagged development, threejs, web, webgl

Three.js Models Update

By cjgammon Last updated: October 14, 2016April 29, 2022

In my post on Loading Models in Three.js I was using version 79. Three.js is now at version 100 and some changes have been made to how models are loaded. In this video I describe…

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Posted in design, web Tagged development, threejs, web, webgl

Tiny Javascript Libraries

By cjgammon Last updated: December 19, 2015April 29, 2022

I used to do a lot of flash banner ads. Banner ads have tight requirements around file size so as not to bloat the hosting page’s download. With banner ads migrating to HTML this is…

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Posted in canvas, svg, technology, web Tagged canvas, coding, development, html 5, svg, web

Evolution of the Web: SXSW Interactive 2015

By cjgammon Last updated: October 14, 2015April 29, 2022

I was fortunate to have the opportunity to speak at SXSW Interactive again this year. My talk, the Evolution of the Web, covered how the web has changed and where it seems to be heading.…

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Posted in web, workflow Tagged automation, design, development, flash, web

Custom Filters with Pixi.js using GLSL Shaders

By cjgammon Last updated: August 16, 2015April 29, 2022

NOTE: This applies to Pixi v3 Pixi.js is Mat Groves’ lightning fast 2D rendering engine for the web utilizing WebGL or 2D Canvas. When used with WebGL it supports filters, which are basically a simple…

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Posted in javascript, technology, web, webgl Tagged coding, development, html 5, web, webgl

Web Layers: Semantics & Graphics

By cjgammon Last updated: August 24, 2013April 29, 2022

In the beginning the web was simply a semantic layer. It was comprised entirely of text and markup. As it evolved more layout and graphics capabilities were added but comprised little more than adding images.…

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Posted in technology, web, web design

swfaddress and google analytics

By cjgammon Last updated: October 14, 2005April 29, 2022

Insert your normal google analytics code: and your swfaddress javascript with minor additions for the analytics: and there you go, if you know how to use swfaddress then you know how to track your flash…

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Posted in actionscript, web design Tagged actionscript, analytics, flash, google

threadless debut.

By cjgammon Last updated: October 14, 2005April 29, 2022

my first threadless critique oh the harshness of it all, Garden Gnome Power

Posted in Uncategorized Tagged design, t-shirt

Richer Web Experiences

By cjgammon Last updated: October 14, 2005April 29, 2022

An article of mine was recently published in Web Designer Depot, discussing a few topics I’ve been covering in recent talks about how to make richer web experiences. It’s just a brief overview, but you…

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Posted in web, web design Tagged design, development, web

Animate SVG with the Flash Timeline

By cjgammon Last updated: October 14, 2005April 29, 2022

Here’s an introduction video to Snap.SVG Animator, allowing you to publish animated SVG from the Flash Animation tool. Scalable Vector Graphics (SVG) is a powerful tool in the web developer’s arsenal. But web creators have…

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Posted in flash, svg, technology, web Tagged coding, development, flash, html 5, svg, web

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